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"To describe the effect of VR on pain during the venipuncture process in children and adolescents in a private institution in Bogotá" Gómez-Neva et al (2025).
Effect of virtual reality distraction on venipuncture pain in children

Abstract:

Introduction: Virtual reality (VR) as a distraction strategy has been used in healthcare centers; however, the evidence is inconsistent in demonstrating VR’s effect on pain control during venipuncture.

Objective: To describe the effect of VR on pain during the venipuncture process in children and adolescents in a private institution in Bogotá.

Materials and methods: An unblinded, randomized, experimental study was conducted in the emergency room of a fourth-level care facility. The sample consisted of 46 children and adolescents between the ages of 7 and 14. Twenty- three were randomly assigned to the experimental group with a VR headset and 23 to the control group. The dependent variable ‘pain’ was measured before, during, and after venipuncture using the visual analog scale (VAS) of pain.

Results: Perceived pain is different before and after the procedure; however, using the VR headset did not show any statistical or clinical differences during the venipuncture procedure.

Discussion: Variables such as vital signs, venipuncture time, and follow-up were important in measuring symptoms such as pain at venipuncture.

Conclusion: VR can be used by nurses; however, more research must be done to demonstrate its effect on pain control during venipuncture, considering a greater power of the study, type of pain, and variables such as family support and nurses’ time of experience.

Reference:

Gómez-Neva ME, Briñez-Ariza KJ, Ibañez-Rodriguez LJ. Effect of virtual reality distraction on venipuncture pain in children in the emergency room. Rev Cuid. 2024 Jul 3;15(2):e3385. doi: 10.15649/cuidarte.3385. PMID: 40114697; PMCID: PMC11807007.

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